Updated: Sep 03, 2023
Game
Borderlands 3
Class
MozeSkill Tree
Bottomless Mags
Skill Type
Passive Skill
Skill Tier
5
Max Points
1
1 ➜ 2
Armor Boost
Redistribution
Skill Info
Redistribution
Tier: 5
Max Points: 1
Passive Skill
Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.
Duration: 3s
Skill descriptions were adjusted to reflect their real effect.
Redistribution - Advanced Details
Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
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statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
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+x%
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Redistribution
Boosting Class Mods
Marksman
Base Game
Baby Boomer
Base Game
Mind Sweeper
Base Game
Blast Master
Base Game
Moze's other Passive Skills
Armored Infantry
Tier: 0
Max Points: 5
Passive Skill
While your Shield is active, you gain increased Gun Damage and Damage Resistance.
Matched Set
Tier: 0
Max Points: 5
Passive Skill
Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.
Selfless Vengeance
Tier: 0
Max Points: 5
Passive Skill
Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.
Fire in the Skag Den
Tier: 0
Max Points: 5
Passive Skill
Your Area Damage deals extra Fire Skill Damage*.
Cloud of Lead
Tier: 0
Max Points: 5
Passive Skill
Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.
Big Surplus
Tier: 0
Max Points: 3
Passive Skill
While your Action Skill is on Cooldown, all Damage you deal does extra Fire Skill Damage*.
Dakka Bear
Tier: 0
Max Points: 1
Passive Skill
Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
Deadlines
Tier: 0
Max Points: 3
Passive Skill
Iron Bear's weapons drain less Fuel.
Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.
Really Big Guns
Tier: 0
Max Points: 5
Passive Skill
Increases Iron Bear/Cub's Damage.
Auto-Bear is not affected.
Security Bear
Tier: 0
Max Points: 1
Passive Skill
Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
Biofuel
Tier: 0
Max Points: 5
Passive Skill
When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.
Duration: 8s
Vladof Ingenuity
Tier: 5
Max Points: 5
Passive Skill
Increases your Shield Recharge Rate, Maximum Shield, and Shock Resistance.
Stainless Steel Bear
Tier: 5
Max Points: 5
Passive Skill
Increases Skill Damage, Maximum Fuel and Iron Bear Health.
Note:
Iron Bear/Cub receive this Skill Damage twice.
Double Time
Tier: 5
Max Points: 3
Passive Skill
While your Action Skill is active, you and Iron Bear/Cub gain increased Movement Speed.
Torgue Cross-Promotion
Tier: 5
Max Points: 5
Passive Skill
Increases your and Iron Bear's Area Damage.
Your and Iron Bear's Area Damage has a chance to double its size.
Area Damage Radius: +100%
Explosive Fury
Tier: 5
Max Points: 3
Passive Skill
Increases your and Iron Bear's Status Effect Damage and Chance.
Bug: Bonuses are not working.
Thin Red Line
Tier: 5
Max Points: 3
Passive Skill
A portion of your Health is transformed into Maximum Shield.
Stoke the Embers
Tier: 5
Max Points: 3
Passive Skill
Increases your and Iron Bear's Fire Damage.
Scrappy
Tier: 5
Max Points: 5
Passive Skill
Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.
Redistribution
Tier: 5
Max Points: 1
Passive Skill
Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.
Duration: 3s
Harmonious Havoc
Tier: 5
Max Points: 5
Passive Skill
Increases your Gun Damage with elemental guns.
Each equipped item that matches your gun's primary element* increases this bonus.
Means of Destruction
Tier: 5
Max Points: 3
Passive Skill
Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.
Cooldown: 0.3s
Experimental Munitions
Tier: 10
Max Points: 1
Passive Skill
Your and Iron Bear/Cub's Critical Hits deal Bonus Fire Damage.
Fired Up
Tier: 10
Max Points: 1
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.
Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack
Auto Bear
Tier: 10
Max Points: 1
Passive Skill
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
Rushin' Offensive
Tier: 10
Max Points: 1
Passive Skill
You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.
Sprinting Lifesteal: +8%
Pull the Holy Pin
Tier: 10
Max Points: 3
Passive Skill
Your Grenades can now score Critical Hits, doubling their damage.
Grenade Critical Hits are unaffected by Crit Damage Bonuses.
Full Can of Whoop-Ass
Tier: 10
Max Points: 1
Passive Skill
Activating your Action Skill causes the Team's Shields to start Recharging and increases the team's Recharge Rate for 2s.
On Action Skill End your Shield start Recharging and you gain increased Damage Resistance for 5s.
Team: Recharge Rate: +25%
Damage Resistance:+50%
Scorching RPM's
Tier: 10
Max Points: 5
Passive Skill
Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.
Nitrotrinadium Engines
Tier: 15
Max Points: 5
Passive Skill
Increases your Skill Cooldown Rate and Maximum Fuel.
Why Can't I Carry All These Grenades?
Tier: 15
Max Points: 3
Passive Skill
Increases your Grenade Carrying Capacity.
Specialist Bear
Tier: 15
Max Points: 1
Passive Skill
Equipping Iron Bear with duplicate Weapons increases their Damage.
Bear/Cub Gun Damage: +60%
Vampyr
Tier: 15
Max Points: 5
Passive Skill
Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.
Desperate Measures
Tier: 15
Max Points: 3
Passive Skill
Increases your Gun Damage.
The lower your Health the greater this bonus.
Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.
Never Going to Give You Up
Tier: 15
Max Points: 5
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.
The Iron Bank
Tier: 15
Max Points: 5
Passive Skill
Increases your Magazine Size and Heat per Shot*.
*Bug: Should decrease Heat per Shot.
Behind the Iron Curtain
Tier: 15
Max Points: 3
Passive Skill
Improves your Shield Recharge Rate and Delay.
To the Last
Tier: 20
Max Points: 1
Passive Skill
You can now throw grenades while in Fight For Your Life.
Gaining a Second Wind with a Grenade refunds the grenade.
Some for the Road
Tier: 20
Max Points: 1
Passive Skill
On Action Skill End you gain Infinite Ammo for a short time.
Limit Break
Tier: 20
Max Points: 3
Passive Skill
When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.
Max Stacks: 10
Stack Duration: 12s
Explosive Punctuation
Tier: 20
Max Points: 5
Passive Skill
Dealing Area Damage increases your Skill Cooldown Rate for a short time.
Duration: 3s
"Click, Click..."
Tier: 20
Max Points: 3
Passive Skill
Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.
Superior Firepower
Tier: 20
Max Points: 1
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, both of you gain increased Status Effect Damage and Cryo Damage for a short time.
Max Stacks: 5
Stack Duration: 8s
Status Effect Damage: +20%
Cryo Damage: +20%
Feature Creep
Tier: 20
Max Points: 1
Passive Skill
Increases Iron Bear/Cub's Damage and Damage Resistance.
Auto-Bear is unaffected.
Force Feedback
Tier: 20
Max Points: 1
Passive Skill
Getting a Critical Kill restores a portion of your Shield and starts its Recharge.
Max-Shield Restored: 10%
Forge
Tier: 25
Max Points: 1
Passive Skill
You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.
Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%
Running on Fumes
Tier: 25
Max Points: 1
Passive Skill
When you or Iron Bear ignite an enemy, Iron Bear stops passively consuming Fuel for a short time.
Duration: 6s
Short Fuse
Tier: 25
Max Points: 1
Passive Skill
Dealing Gun Damage has a chance to trigger an Explosion, dealing Physical Area Damage.
This can only trigger once per shot*.
Chance: 20% per projectile
Damage: 50% of projectile
Tenacious Defense
Tier: 25
Max Points: 1
Passive Skill
When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.
If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.
Max-Shield Restored: 40%
Gun Damage: +30%
Duration: 30s
Bottomless Mags
Alternative passive skills
Cloud of Lead
Tier: 0
Max Points: 5
Passive Skill
Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.
Dakka Bear
Tier: 0
Max Points: 1
Passive Skill
Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
Matched Set
Tier: 0
Max Points: 5
Passive Skill
Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.
Stoke the Embers
Tier: 5
Max Points: 3
Passive Skill
Increases your and Iron Bear's Fire Damage.
Redistribution
Tier: 5
Max Points: 1
Passive Skill
Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.
Duration: 3s
Scrappy
Tier: 5
Max Points: 5
Passive Skill
Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.
Rushin' Offensive
Tier: 10
Max Points: 1
Passive Skill
You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.
Sprinting Lifesteal: +8%
Scorching RPM's
Tier: 10
Max Points: 5
Passive Skill
Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.
The Iron Bank
Tier: 15
Max Points: 5
Passive Skill
Increases your Magazine Size and Heat per Shot*.
*Bug: Should decrease Heat per Shot.
Specialist Bear
Tier: 15
Max Points: 1
Passive Skill
Equipping Iron Bear with duplicate Weapons increases their Damage.
Bear/Cub Gun Damage: +60%
Some for the Road
Tier: 20
Max Points: 1
Passive Skill
On Action Skill End you gain Infinite Ammo for a short time.
"Click, Click..."
Tier: 20
Max Points: 3
Passive Skill
Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.
Forge
Tier: 25
Max Points: 1
Passive Skill
You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.
Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%